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Showing posts from March, 2025

paper 2 question 3

 introduction- sets out your main thesis and talking points. 3-4 points backed up by evidence that covers CRAIL a counter argument to your thesis, again, with evidence a clear conclusion 'intertextuality is essential for long form television dramas to appeal to both domestic and international audiences' How far do you agree with this statement? introduction planned last use point paragraphs to work through CRAIL so you don't miss any of it P1: context social and cultural stranger things: heavy use of 1980's nostalgia, referencing Spielberg, Stephen king and dungeon and dragons  Lupin: intertextuality links to Arsene Lupin, a famous literacy character, and classical French crime dramas Analysis: how references create audience familiarity appealing to domestic and international Historical and political Stranger things: cold war, government conspiracy  e.g. MK ultra Lupin: French colonial history, race and social class representation in stranger things: the 80's: dunge...

Lupin rewatch

' Many LFTVD's often subvert the typical genre codes and conventions to the genre it's most commonly associated with'  Discuss how far you agree with this statement in relation to the set episode  Typical genre codes and conventions shot of louvre - convention of Paris crime convention- cameras sound effect to increase intensity Dingy scene of Paris- Assane has his hood up- refers to crime and mystery Assane is interrogated by a gang because he owes money, he then comes up with a heist plan They go through the plan with map/ diagram- typical crime conventions flashback- suggest backstory- conventional crime An auction for jewelry- related to heists and crime flashback containing racism intense soundtrack/ action scene of panic inside the Louvre- typical crime convention Foreshadowing of Leonard- typical LFTVD Guedira is conventional to a crime/ heist genre- someone who thinks they're onto the person who's committed the crime Claire wears typical French clothing-...

stranger things rewatch

 Typical genre codes and conventions starry sky- sci fi convention flickering lights- thriller convention intensity paired with diegetic sound- key for thriller intertextuality to Alien children are now introduced playing dungeon and dragons- buddy movie synth music- establish film set in 1980s Nancy is revealed on the phone in bed- high school drama convention shot of space links back to first shot but now with suburbia in scene Will wanting x-men comic issue 124 foreshadowing of eleven's powers happy sounding synth music is contrasted with diegetic sounds as Will is in danger Horror movie convention the phone not working intertextual reference to sci fi genre shot for shot recreation of scene from E.T light flickering- making sure audience still knows that it is sci fi Stephen King font used for opening credits after credits, the pace becomes much slower and house setting introduced Drama conventions introduced- we learn a little bit about the lives of both hopper and Joyce High ...

preparation for question 3 LFTVD

 Section b has 2 questions question 3 is worth 30 marks You must discuss all areas of CRAIL This will be a long complex question that you need to answer by talking about both of your case studies stranger things and Lupin There will be a number of bullet points which tell you what you need to include in your answer Your answer to this should be a careful structured, extended essay taking about 50 minutes  Conventions are things that are stereotypical to happen or about something codes are things that make you know something without being directly told for example the strong man stereotype how do you know that it is a stereotype Intertextuality is essential for stranger things as the domestic audience expect certain tropes from 1980's tv as many people watching the show will be nostalgic for a time they lived through so the intertextuality to films like Alien and IT are highly important. Diversion of convention Lupin contrasts the stereotype of Paris as a place of beauty and pe...

Adverts the big picture

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  shelter context. shelter is a UK based housing and homelessness charity (not for profit) Main focus of campaign- to direct potential charity users to seek advice Hopes for 'audience identification' with ordinary people in distress- a key selling point of many charity campaigns in this elements of social realism Dual target audience-those experiencing problems and people who can help Socio/political context- effects were still being felt from 2008 recession Shelter hoped the poster campaign would take clients to online advice pages via shelter website creative communication ad agency amplify sequenced campaign Pro bono campaign  Extreme close up posters 1.Traumatic color to draw attention  2.Shows normal people facing problem more relatable 3.Harder to ignore, gives a face to the problem 4. shows the people over shadowed with the problem 5.subverting stereotypes of homeless people being old unkept old men 6. direct eye contact Explain the way in which representations mak...